The Creative List XXI
Most of these articles provide great insight on Design Thinking, and the idea of merging Science and Design since I've been interested in learning to bridge the gap between both fields recently.
- Some of my current blog obsessions that shares great design articles: I Think, I Design | Bouncing Ideas | Dubberly
- In the article, Bridging the Gap Between Science and Design: Biologically Inspired Design, Tanaya Joshi shares her insight on the difference between Design Based On Biomimicry and Biologically Inspired Design. She also briefly discuss how designer can take on ideas from nature.
- “The topic is a system, and so our critique of it should be systemic, and so too should be our strategies for change. But most of us can’t think of systems, because they are too big of which to think.” (Jon Kolko)
- Carl Hastrich has become one of my favorite writers who shares his experience and opinions on the field of Design and Science. In the article he posted about Biomimicry As Journey VS Destination, he shares the concept of being an explorer and an executor, and how these two personalities can be approached and bridged through Strategic Research.
- Another great article by Hastrich is on the topic of When To Let Go In The Design Process. In this post, he gives his two cents on Divergence & Convergence and why his conclusion is to "Let go of the desire to act upon everything, and focus on extracting the deep insight that opens up your project to an innovative path forward."
- Know why Information Architecture is a valuable strategy in the design discipline. A short but brilliant article by Jorge Arango who was one of our guest speakers in class.
- A succinct write-up on How To Design Words by Jon Saito. He shares great pointers that I need to keep in mind whenever I work on projects requiring Interface Design.
- "Seeking means: having a goal. But finding means: being free, being open, having no goal.” (Siddharta)
- "Questions create context; context defines boundaries; boundaries determine fixation; fixation, then, limits or enhances your subjective ability to live in a way that either invites or repels misery." (Zat Rana)
- "Almost everything that motivates you to take action starts with a question, whether you realize it or not. The simple reason is that before you desire an answer, you have to first define what you are looking for." (Zat Rana)
- An interesting take on the concept of Gamification: "Humans behave with familiar patterns. We respond to incentives for gain or to avoid pain. When incentives are designed by humans for humans, there are often gaps that lead to perverse outcomes – i.e. “gaming-the-system” – because the designer has not considering the whole complex system. Game Designers seek to create a sustainable experience that includes positive and negative feedback loops to maintain stability and viability." (Peter Hicks)
- "Ultimately, the tools that we choose for any purpose will only be as useful as our ability to use them effectively and to understand what their improved quality means to the way we approach our work." (Tanner Christensen)
- "Good principles are solid. There is a weightiness, a certainty behind them. What looks right, what feels good — these are superficial things. A great designer defends her work based on principles that last, past one decision, past a thousand, that aren’t carried by whichever way the wind blows." (Julie Zhuo)
- Jessie Chen wrote an inspiring article on Why Design Principles Shape Stronger Products. She narrates the story of how their team created a set of design principles for their company and how this gave their team more clarity and alignment with their work.