Device6Poster.jpg
 

Device 6 conveys the story of the Interactive Fiction Game as a visual poster.

 
 

 
 

Context

I explored and played the Interactive Fiction Game, Device 6. By analyzing and solving the game, I designed a visual poster that conveyed its whole story.

Device 6 served as an exploration for my final project in class, where we wrote and created an original Interactive Fiction Game using Twine.

 

Brief

To design a visual poster an Interactive Fiction Game’s story.


Roles

Visual Design, Concept Map


Duration

1 Week, Spring 2018

 
 

 
 

Design Challenges

I started with analyzing the game by playing it myself. Throughout the game play, I tried to figure out how to solve each level while taking notes of all the clues, riddles and answers. After I completed the game in 5 days, I proceeded to work on the visual poster and I was faced with three design challenges.

 

#1 The game had a lot of complexity.

It took a lot of time just analyzing the game and unlocking each mystery. I had to do a lot of secondary research too (which I felt like cheating but I had to know the answer to each puzzle) but throughout the game I asked myself: How will I unlock each mystery and go to the next level?

Device6Screens.png

#2 Every detail of the game was important.

Every information was crucial to unlocking each level of the game, so much so that it became difficult to structure systematically and understandably. But unravelling the knots became easy once I had a structure of how I wanted to depict them.

Device6-PosterMap.png

#3 The space of the canvas was limited.

There were a lot of things I wanted to put in the poster and I had to figure out how to do it without making it seem cluttered or disorganized, and at the same time make it readable to the viewer. 


Opportunity

When I was faced with the challenges above, I started asking myself questions to develop a direction for my final poster:

  • How can I make the story understandable and easy to read for the viewers?

  • How can I recreate the complexity of the game’s mystery but make it simple enough to follow?

  • How can I make the design consistent with the branding of the game?

 
 

 
 

Concept To Final

I chose to represent the game in chapters using the rings as boundaries and lines to show the flow of the story. I intended the concept map to be read from top to bottom where you would have to go from one chapter to the next, unlocking the mystery through a series of clues and riddles in order to move forward, just as one would playing the game. The entire poster took me two days complete, from the concept sketch to the final print.

 
Concept Sketch

Concept Sketch

Final Printed Poster (W 22”x L 68”) which together consists of 8 tabloid papers.

Final Printed Poster (W 22”x L 68”) which together consists of 8 tabloid papers.


Final Poster

 
 

 
 

Insights

This project allowed me to see the importance in organizing information based on hierarchy, especially when creating a map as complex as this. It was a challenge for me to structure the information that I wanted to include in my poster, but that taught me how to think outside the box and consider how I want the viewers to read it.