Device 6 conveys the story of the Interactive Fiction Game as a visual poster.
I explored and played the Interactive Fiction Game, Device 6. By analyzing and solving the game, I designed a visual poster that conveyed its whole story.
Device 6 served as an exploration for my final project in class, where we wrote and created an original Interactive Fiction Game using Twine.
To design a visual poster an Interactive Fiction Game’s story.
Visual Design, Concept Map
1 Week, Spring 2018
I started with analyzing the game by playing it myself. Throughout the game play, I tried to figure out how to solve each level while taking notes of all the clues, riddles and answers. After I completed the game in 5 days, I proceeded to work on the visual poster and I was faced with three design challenges.
#1 Complex Game
It took a lot of time just analyzing the game and unlocking each mystery. Throughout the game I asked myself: How will I unlock each mystery and go to the next level?
#2 Too Many Information
Every information was crucial to unlocking each level of the game, and it became difficult to structure visually and systematically.
#3 Limited Canvas
There were a lot of things I wanted to put in the poster and I had to figure out how to do it without making it seem cluttered or disorganized, and at the same time make it readable to the viewer.
When I was faced with the challenges above, I started asking myself questions to develop a direction for my final poster:
How can I make the story understandable and easy to read for the viewers?
How can I recreate the complexity of the game’s mystery but make it simple enough to follow?
How can I make the design consistent with the branding of the game?
Concept To Final
I chose to represent the game in chapters using the rings as boundaries and lines to show the flow of the story. I intended the concept map to be read from top to bottom where you would have to go from one chapter to the next, unlocking the mystery through a series of clues and riddles in order to move forward, just as one would playing the game. The entire poster took me two days complete, from the concept sketch to the final print.
Organizing and structuring information based on hierarchy is important.
Thinking about how the map will be read by viewers influences how everything is visually conveyed.